Title: Linux Graphics Software Engineer
NVIDIA is searching for world-class software engineers to join the
Linux graphics driver team. We're looking for engineers who are
driven and enthusiastic, have a passion for graphics on Linux,
and like working with a team of top-notch people. You would be
helping us make our drivers better and incorporate the latest
hardware technology. You should have strong C programming skills,
a thorough understanding of Unix systems programming, a command of
2D and 3D graphics concepts, and excellent communication skills.
You will be joining a team of first-rate engineers developing
software for the latest cutting-edge NVIDIA hardware. We developed
graphics drivers that helped Linux break into Hollywood production
studios, making it a serious contender on the desktop. Our
software supports a wide spectrum of users, including scientific
visualization, movie and televison production studios, game
enthusiasts, and educational institutions.
Please send resumes to firstname.lastname@example.org
The ideal candidate meets the following criteria:
- 3+ years experience developing software for Linux or Unix and very strong C programming skills.
- 3+ years experience writing low level software, writing OpenGL apps, and using 3D graphics concepts.
- Significant experience working on large and complex pieces of software and strong debugging skills.
- Knowledge of x86 architecture and graphics driver experience, especially OpenGL driver experience, is a plus.
- BS or equivalent.
I will warn you in advance that NVidia expects a lot of hours, even for a Software Engineering job in Silicon Valley. But the pay is good, the people are extremely competent, and the company is fiscally solid. So it depends what you're looking for.